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https://w.atwiki.jp/bfgmatome/pages/408.html
ゲーム情報(登録されているタグ) ジャンル>パズル ジャンル>頭の体操 製作会社>Grubby Games 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/3425/the-amazing-brain-train/index.html 日本語 紹介文 Discover the wild animal terrain aboard The Amazing Brain Train. First, Madeline the Monkey needs to collect all the fruit on the frozen pond. Guide her from one fruit to the next so she can grab it without sliding away. Choose from 15 riveting brain games in five categories such as "Spatial" and "Memory". Become a Puzzle Prodigy and unlock new trophies in the quirky world of Professor Fizzwizzle. Power up your intellect and ride The Amazing Brain Train. Quirky Puzzle Journey Distinct brain games Join the Brain Train! 画像 « » var ppvArray_0_63b14cb41bf22d2b63da0bf86497b339 = new Array(); ppvArray_0_63b14cb41bf22d2b63da0bf86497b339[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=The+Amazing+Brain+Train&file=en_the-amazing-brain-train-screen1.jpg ; window.onload=function(){ ppvShow_0_63b14cb41bf22d2b63da0bf86497b339(0); }; function ppvShow_0_63b14cb41bf22d2b63da0bf86497b339(n){ if(!ppvArray_0_63b14cb41bf22d2b63da0bf86497b339[n]){ alert( 画像がありません ); return; } ppv_0_63b14cb41bf22d2b63da0bf86497b339$( ppv_img_0_63b14cb41bf22d2b63da0bf86497b339 ).src=ppvArray_0_63b14cb41bf22d2b63da0bf86497b339[n]; ppv_0_63b14cb41bf22d2b63da0bf86497b339$( ppv_link_0_63b14cb41bf22d2b63da0bf86497b339 ).href=ppvArray_0_63b14cb41bf22d2b63da0bf86497b339[n]; ppv_0_63b14cb41bf22d2b63da0bf86497b339$( ppv_prev_0_63b14cb41bf22d2b63da0bf86497b339 ).href= javascript ppvShow_0_63b14cb41bf22d2b63da0bf86497b339( +(n-1)+ ) ; ppv_0_63b14cb41bf22d2b63da0bf86497b339$( ppv_next_0_63b14cb41bf22d2b63da0bf86497b339 ).href= javascript ppvShow_0_63b14cb41bf22d2b63da0bf86497b339( +(n+1)+ ) ; } function ppv_0_63b14cb41bf22d2b63da0bf86497b339$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 408 名前: 名無しさんの野望 [sage] 投稿日: 2010/07/24(土) 21 10 27 ID 08g27BM2 The Amazing Brain Train っていうのが気になったから ちょっと試してみる 409 名前: 名無しさんの野望 [sage] 投稿日: 2010/07/24(土) 21 41 29 ID 08g27BM2 脳トレってかミニゲーム集だったよ 悪くはないけど、もうこの手のゲームは遊び尽くしているからなぁ あと、今回のセールでは Azada Ancient Magic があるし コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/changeup/pages/40.html
FreeBSDの公式およびミラーサイトからISOをダウンロード ftp //ftp.freebsd.org/pub/FreeBSD/ISO-IMAGES-i386/7.0/7.0-RELEASE-i386-disc1.iso ftp //ftp[1-7].freebsd.org/pub/FreeBSD/ISO-IMAGES-i386/7.0/7.0-RELEASE-i386-disc1.iso 基本インストールはdisc1枚でOK. インストール開始 起動メニュー Welcome to FreeBSD! 1.Boot FreeBSD [default] 国・地域、キーマップの選択 Country Selection 108 Japan System Console Keymap Japanese 106 keymap インストール方法の選択 sysinstall Main Menu Standard Begin a standard installation (recommended) スライスの設定 FDISK Partition Editor A = User Entire Disk Q = Finish ブートマネージャの選択 Install Boot Manager for drive ad0? Standard Install a standard MBR (no boot manager) パーティションの作成 FreeBSD Disklabel Editor A = Auto Defaults Q = Finish ※スワップ領域はメインメモリの2倍程度が目安 インストールプログラムの選択 Choose Distributions [×] 4 Developer Full sources, binaries and doc but no games Would you like to install the FreeBSD ports collection? → [Yes] X Exit Exit this menu (returning to previous) インストールメディアの選択 Choose Installation Media 1 CD/DVD Install from a FreeBSD CD/DVD インストールの実行 数分から数十分....... 基本インストール完了 ネットワークの設定 Would you like to configure any Ethernet or SLIP/PPP network devices? [Yes] Network interface information required X10 3com 3c90x/3c90xB PCI Ethernet Card Do you want to try IPv6 configuration of the interface? No Do you want to try DHCP configuration of the interface? No Network Configuration Host hoge Domain changeup.jp Gateway 192.168.11.1 Name Server 192.168.11.1 IP Address 192.168.11.X Netmask 255.255.255.0 Would you like to bring the vr0 interface up right now? Yes Do you want this machine to function as a network gateway? No Do you want to configure inetd and the network services that it provides? No Would you like to enable SSH login? Yes Do you want to have anonymous FTP access to this machine? No Do you want to configure this machine as an NFS server? No Do you want to configure this machine as an NFS client? No コンソールの設定 Would you like to customize your system console settings? Yes 3 Keymap Choose an alternate keyboard map Japanese 106 X Exit Exit this menu (returning to previous) 日時の設定 Would you ike to set this machine s time zone now? Yes Is this machine s CMOS clock set to UTC? If it is set to local time, or you don t know, please choose No here! No Time Zone Selector 5 Asia 19 Japan Does the abbreviation JST look reasonable? Yes Linux エミュレーションの設定 Would you like to enable Linux binary compatibility? No マウスの設定 Does this system have a PS/2, serial, or bus mouse? Yes 3 Type → AUTO 4 Port → PS/2 パッケージのインストール The FreeBSD package collection is a collectio of tousands of ready-to-run applications,from text editors to games to WEB servers and more. Would you like to browse the collection now? No The FreeBSD package collection is a collectio of tousands of ready-to-run applications,from text editors to games to WEB servers and more. Would you like to browse the collection now? No ユーザー/グループの設定 Would you like to add any initial user accounts to the system? No 最終確認 Visit the general configuration menu for a chance to set any last options? No インストール終了
https://w.atwiki.jp/j8w0yz/pages/192.html
Amazing grace!(how sweet the sound) That saved a wretch like me! I once was lost but now am found Was blind, but now I see. Twas grace that taught my heart to fear. And grace my fears relieved; How precious did that grace appear, The hour I first believed. Through many dangers, toils and snares. I have already come; Tis grace has brought me safe thus far, And grace will lead me home. When we ve been there ten thousand years, Bright shining as the sun, We ve no less days to sing God s praise Then when we first begun
https://w.atwiki.jp/touhoukashi/pages/2319.html
【登録タグ A SOUND HOLIC aki 天 -TEN- 曲 色無き風は妖怪の山に】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/metroiddread/pages/16.html
Category any% 100% 0% Allboss min legacy MS% Description any% It doesn t matter what % to clear. 100% Complete the game with a 100% item collection rate. 0% Clear the game while maintaining a 0% item collection rate. Allboss Complete the game after defeating all boss enemies. min Minimize ability to clear. Clear the game while maintaining a 0% item collection rate. legacy Clear game in older versions MS% Clear the game by following the predetermined route. All sequence breaks intended by the developer must be used, which technically means taking a detour to get some things in sooner rather than later. Early grapple beam Bomb before Clyde Flash shift before the cradle Early super missile Early cross bombs Early Gravity Suit Early Screw Attack Early space jump Early space jump Before Kraid. Flash Shift, Bomb, Grapple to get ahead of the curve. Get super missiles before droguega Crossbombs before gravity suits Before Z-57, screw Space jump before Escue And is glitchless glitch Pseudo Wave Beam Ledge Warp Water Bomb Jump Water Jumps Shine Sink Clip Melee Tutorial Camera Lock Labbing Short Boost Invincibility Axis Skew Description Pseudo Wave Beam The beam is emitted through walls. The beam is mainly effective against objects at or near the same height as the ceiling. It seems that "terrain" and "breakable terrain" are handled differently; if the beam hits the border between the two, it is considered to have hit a wall and the beam disappears. In RTA, this is often used in the first two locations, but it can be used in other places as well. Depending on the location, the direction to aim at and the grace time will vary. Ledge Warp This technique warps to the morphed position. The morphed position is saved until the morph is released. To be precise, this is a one-frame move that requires morphing two frames before the cliff-climbing motion begins. If the input is one frame late, Samus jumps high, and if it is later, she slides. If the timing is correct, the thumbs will bounce a little higher. Water Bomb Jump A technique for climbing cliffs at heights that are normally unreachable. Used to acquire ice missiles without taking spin boosts or taking minor shortcuts. Water Jumps The space jump before acquiring the Gravity suit cannot rise above the initial jump altitude when used underwater. However, near the surface of the water, it is possible to gain altitude by jumping at a specific depth. The first jump must be made from a cliff or from the ground. The trick is to jump at a slightly sunken position, not just above the water s surface. If you sink to a certain depth, you will not be able to resurface. It is a good idea to start over. It is used for early screw attack. Shine Sink Clip A technique to get through a floor one square thick. If the player only slides or tries to pass through a floor thicker than two squares, he will be buried in the terrain and die. It appears that the grappling beam is used to avoid the death penalty. If the grappling beam is released early, for example, by hitting a wall, the grappling beam will be released and the victim will be buried and die. When the grappling beam finishes, the morph is automatically activated. In RTA, it was used to get through the floor with Catalyst to get a screw attack early, but was eliminated by the fixed camera. ...but it is used frequently for shortening details. The most significant shortening is the Omega Cannon take-out. The timing of activating Shine seems to be important, but the position of turning around from sliding and the distance from the wall are sometimes important. If you are in the right position, you can easily sink even if you activate it early. Melee Tutorial Camera Lock Labbing A glitch that takes advantage of the fact that the melee counter tutorial is completed only after including the corrupted emmies. For some reason, loading the Colpius battle restores the tutorial flags. While the camera is fixed, off-screen objects are no longer loaded, allowing the user to ignore enemies, water, beam gates, destructible blocks, variable terrain, etc., and pass through them. They also do not take cold damage. The judgment of non-variable terrain always remains. Activating the standing shine spark removes the fixed camera status. Currently, no other method has been found to remove the camera fixation. Camera immobilization itself is possible without obtaining a speed booster, but since there is no way to release it, progress becomes impossible. If you activate the Shine Spark while buried in a destructible block, you will be judged to be buried in the terrain and will die. In the RTA, these characteristics are used to move around the screw attack area by relying on sound to get there early. After the tutorial flag is restored around Colpius, the flag seems to disappear if the player dies in Altaria or retries from a checkpoint. Short Boost It is possible to accumulate speed boosters at a distance where they would not normally accumulate. This is a difficult move to get used to. It is like doing a quick half-turn command in a gaming game. This allows you to get the screw attack earlier, so the camera lock has been eliminated in Any%. If you do it in a wide space with no walls, you will be in a backward motion. This happens even if you try to jump or do some other action while stopped, and also happens automatically after a certain period of time even if you do nothing. Invincibility Fixed in ver. 1.0.3 Sams literally becomes invincible. He will not be hit by enemy attacks and will not take temperature damage. He will no longer be caught by emmies. If you succeed, you will be pushed out of the gate a little, so it is easy to check if you succeeded or not. Invincibility is removed by passing through the emmy zone gate, moving to an area, or causing an event to occur. Note that shooting Godzuna s claws or Enki s shine spark will freeze Samus and make her unable to progress. While invincible, screw attacks can hit robot bird soldiers, Core X, etc. in multiple stages, so they can be defeated in an instant. The Escudo will not be multi-hit. A setup exists when triggered outside of an emmy zone that has not been destroyed. Touch the gate while it is closed, pause when it opens tilt the stick diagonally upward shift and press B and + one frame (only one frame to unpause) put the stick in neutral and unpause. Recommended if you are confident in your shifting presses. Axis Skew Samus may face this side of the screen; it was useful in the RTA, inside the purple emmy zone. Even now it is sometimes used at 100% to stabilize. If you are using emmies, use the invincibility bug and melee while turning around and overlapping with the emmies. The conditions are that the melee must be performed on the third frame after Samus turns around, and that Emmy s head and Samus must be in close proximity. The accuracy of the maneuver is about 1 frame of grace and 4 frames of timing? The frontal state is maintained by vertical jumps and various attacks. It is released by spin jumps, morphs, etc. In the front-facing state, beams fly forward and missiles remain stagnant in place. If you free-aim to a specific angle, you can see beams and missiles slowly moving to the left. The Omega Blaster also stays in place, as do the missiles, but the game crashes if 10 missiles are held in the screen. It is possible to accumulate a shine spark while facing forward. This was the decisive factor in making the Gravity suit skip possible.
https://w.atwiki.jp/vtsr/pages/178.html
【初音ミク】 - Activate Cleared - 【Windows2000】 http //www.nicovideo.jp/watch/sm1209314 http //www.nicovideo.jp/watch/sm1209314 Vocaloid2のオリジナル曲 使用Vocaloidは初音ミク 一つ前のページにもどる
https://w.atwiki.jp/bloodlinechampions/pages/59.html
Open Beta • The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch) • Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level Experience, Time Played, Team Slots and Leaver Status). • The Bloodline rotation scheme has been turned on. • Extra Team slots have been added to all players that have pre-ordered. • Players can now earn Blood Coins by playing custom matchmaking games. • Winter gifts will be sent out to players that login on certain days in December ) General • Gamemode based sounds tweaked. • Ambient Occlusion added as a graphic setting. • The Default Key bindings are now correctly handled depending on your keyboards current language settings. • Ambient sounds added to all maps. • Ambient sounds volume slider added to audio options. • Particle Engine optimized. • Deferred rendering (high graphics setting) optimized. • Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game). • Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer. • Ignore list no longer duplicates all entries on load. • Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games. • Fixed a bug causing new teams or new solo players to get wrong division and rank. • Fixed a bug in the GUI where the rank and division of a team were displayed as 0. • There are now a total of 30 grades up from 15 (art and names are to be updated in the future). • Player movement and movement speed have both been reworked, players will now be able to change direction more quickly. • Several particle systems effects updated with new graphics. • The server now waits a longer time before it shuts down after a game. • The server now informs which players that are still loading during the load state. • A setting to make EX-abilities not cast the default ability when a player doesn t have enough energy has been added to the option menu. • Increased the time it takes to be able to get matched against the same team again in matchmaking. • Silhouettes have been replaced with a Highlight effect. • Fixed a bug causing the energy runes to spawn visually at different times on different clients. • LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy. Seasons • Season 4 has ended, top players in this season will receive their rewards. • Season 5 has begun. Marketplace • The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch. • Players can now view items in the Marketplace. • Pre-order Items are now viewable in the Marketplace. • New Outfits Weapons are now viewable in the Marketplace. Items • Players have now received their pre-order items. • Outfits Weapons can now be equipped using the Bloodline preview panel. • Several beta testers have received unique items depending on when they entered the Beta. Camera • Camera sweeps introducing both teams before the first round added. • Camera now spins around the player with highest combat value alive in the winning team when a round ends. GUI HUD • The HUD layout has been tweaked and updated. • The Observer HUD has been tweaked and updated. • The HUD Top bar has been reworked. • Countdown timer graphics updated. • Funds Account Status added to the profile page. • Match-up balance is now displayed in percentages in the game lobby. • All Bloodline Icons updated with new graphics. • The cooldown counter on the ability bar now stops when a player dies. • Fixed a bug with the match history not showing the correct matches. • A percentual estimation on which team that has the upper hand is now visible in the game lobby. Map Updates • Sheltidia the Sky Temple - New CTA map is now available. • Gatura Summit has been slightly tweaked. • Extra cannons added to Gatura Summit. • All maps have been updated with new lightning. • Conquest Points capture time down to 5s from 10s. Capture the Artifact - Gamemode Reworked • Players will now automatically pick up artifacts when near one. • It takes 1.5 second to pickup an artifact from a pedestal/capture point. • Picking up artifacts from the ground is instant. • No positive or negative effects added to a player that carries an artifact. • Players can now throw artifacts farther and faster. • Enemies can now pick up artifacts in-air when a player from the other team throws one. • The Gamemode now only last 1 round. • Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game. • Respawn time set to 5s. • Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time. • All players now gain the Presence of an Artifact buff; Increasing damage healing done by 40% as well as increasing Recovery Health by 40%. • Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA. Statistics • The first version of the statistics feature is now implemented and can be found in your profile. • Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members. • More statistics will be added in upcoming patches. In-game Voice Chat • In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings. • If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server. • There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing. • The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch. Animation Library • A new animation library has been implemented. • There should be less animation bugs. • Animations are now more optimized. • Several new animations and updates on old ones. Loader • The loader has been reworked and should now function more smoothly. • The loader will now update itself to the latest version before it begins the patching of the game client. • Now displays "Maintenance" when servers are down for maintenance. • Now displays download speed when downloading a new patch. Bloodlines Abilities • The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition. • All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values). • Melee Cones Range down to 22 from 24. • Melee Cones Angle down to 50 from 65. • Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc). • Beams now uses a new type of collision; should be a lot more accurate. • A lot of slows have been tuned down. • Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects. • Absorb scrolling combat text is now stacking like damage and healing. • Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip. • Trances tool-tips updated, stating that trances now trigger on projectiles/melee direct AoE s. • Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are Volcano, Mortar Terror of Ahl’Buhl). • Trances no longer makes the target immune to knock backs during the channeling effect. • Several Abilities have had their global cooldown reduced to 0.3s from 0.4s. • Buffname is now displayed when hovering a buff icon. • A couple of bugs with the ex-system not correctly removing an ex-buff after it s duration or player death have been fixed. Tanks Vanguard • Max Health down to 210 from 225. • Size down to 7.5 from 8. War Axe • Slow factor down to 25% from 50%. • Dismantle Slow Duration set to 1 – 2s depending on range, down from 2.5s. • No longer interrupts other abilities cast than the core and secondary ability. Reflect • Stun Duration from melee attacks down to 1.2s from 2.2s. • Now absorbs all damage taken from melee attacks. Van’s Guard • No longer trigger Rage on dots. Rage • No longer absorbs damage. • Duration down to 7s from 10s. Horrifying Roar– EX Removed Battle Shout – New EX (Q, Reflect) Applies Battle Shout on all nearby allies, increasing damage done by 25% and movement speed by 15%, target’s health cannot drop below 1 health, last for 3s. Thorn • Size down to 7.5 from 8. Fungal Spores • Damage up to 14 from 10. • Bonus damage up to 6 from 5. • Slow Factor down to 10% from 15%. Defiled Plant • Slow Duration down to 2s from 3s. • Slow Factor down to 30% from 50%. Mud Walk • Now displays energy gain in tool-tip. Dead Roots • Damage per second up to 20 from 14. • Duration down to 3.5s from 6s. Mushroom Spore - Reworked Inflicts Sprout on impact. Sprout Inflicts Mushrooms on the target if it stands on ground level, the effect triggers 3 times over 5s. Mushrooms Deals 6 damage and immobilizes target for 1s. EX 1 – Fungal Spores - Reworked Casts 2 projectiles over 0.7s, each projectile deals 18 damage on direct impact and 14 damage to nearby enemies, inflicts Fungal Spore. on all enemies caught in the blast. Hitting a target affected by Fungal Spore deals 6 extra damage per stack. EX 2 – Healing Spores • Delay down to 0.5s from 0.8s. • Area up to 26 from 22. Glutton • Max Health down to 210 from 225. • Size down to 7.5 from 8. Stone Shield • Fixed a bug causing Stone Shield to display 20% of damage taken as protection instead of 80%. • Now breaks after absorbing 56 damage. Onslaught • Damage down to 16-34 from 16-40. Inhibitor Rune Infusion • Debuff duration down to 6s from 8s (same as normal Sol/Ohm debuffs). Wuju • Cast-time up to 0.2s from 0. Rune Shield • Stun duration down to 1.5s from 2s. Ohm Bolt • Healing from consuming ohm stacks down to 7 from 9. Runic Discharge • Slow duration down to 1.5s. • Slow factor down to 20% from 30%. Woje • Damage up to 10 from 8 • Incapacitation duration up to 0.6s from 0.2s. Wahl Burst • Fixed a bug causing the effect to not become renewed when hit by multiple Wahl Bursts. Ranged Igniter Searing Displacement • Cast-time up to 0.2s from instant. Living Flame • Cooldown down to 11s from 13s. • Area down to 28 from 35. • Damage down to 8 from 12. • Max Duration down to 1.6s from 2.5s. Crippling Fire • Slow duration down to 2s from 3s. Fire Beam • Damage up to 20 per second from 18. Flameshock (EX) – Removed Fire Wall – New EX (Living Flame – R) Creates a wall of fire at target location after a 0.2s delay, enemies inside the wall is dealt 2 damage every 0.5s. Projectiles that travels through the wall turns into bolts of fire; deals 8 damage to nearby enemies on impact, the igniter is healed for 8 health if caught in the blast. The firewall effect last for 2.5s. Gunner Stealth • Movement speed increase down to 15% from 35%. Execute • Cooldown up to 6.5s from 4s. Disabling Shot • Slow Duration down to 2s from 3s. • Slow Factor down to 30% from 40%. Focus Shot • Sound tweaked. Nomad All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance. Wind Strike • Slow Duration down to 1.5s from 2.5s. Sluggish • Slow factor down to 25% from 40%. Boomerang Storm • Damage up to 16 per second from 12 per second. Endurance EX - Removed Wind Thrust – New EX (Haste, Space) Leaps towards target location, deals 10 damage and knocks enemies back slightly. Engineer Movement speed up to 155 from 150. EMP Blast • Slow Duration down to 1.5s from 2s. Jet Pack • Global Cooldown down to 0.3s from 1s. Flame Thrower • Slow Duration down to 2s from 3s. Tractor Beam • Damage up to 14 from 12. Melee Spear Master Whirlwind • No longer triggers trances. Kunju • Cast-time up to 0.2s from 0. • Fixed a bug causing Instant Injection to deal damage when Kunju’d. Shuriken • Slow duration down to 2s from 3s. • Slow factor down to 25% from 33%. Evasion EX - Removed Tempest - New EX (Fleetfoot, Space) Dashes towards target location, deals 16 damage and inflicts Disturbance. Spear Master becomes Immaterial during the dash. Disturbance Locks all cooldowns, lasts 2s (players can still use spells that are not on cooldown, spells on cooldowns will not count down during the duration of this effect). Ranid Assassin Camouflage • Haste increase down to 15% from 25%. Toxic Bomb • Slow Duration down to 2.5s from 3.5s. • Now deals 8 initial damage. • Area down to 20 from 28. • Time in air increased slightly. • Now displays a mark where the bomb will land. • Cast-time down to 0.3s from 0.6s. Poison Dart • Duration down to 6s from 8s. Venom Dart • Now inflicts 1 stack of Vicious Poison on the main target down from 3. Harbinger Blood Grip • Hemorrhage slow factor down to 25% from 30%. Shadow Shift • Hemorrhage slow factor down to 25% from 30%. Nether Shift • Hemorrhage slow factor down to 25% from 30%. • Hemorrhage duration down to 4s from 4.5s. Plague • Duration down to 3s from 6s. Nether Strike • Damage and healing down to 16 from 20. • Silence duration up to 1.5 from 1. • Delay before impact down to 0.6s from 1s. Healers Alchemist Crippling Goo • Slow Factor down to 40% from 60%. Sleep Vial • Duration down to 2.5s from 3.3s. • AoE Duration down to 1.2s from 1.5s. • Cooldown down to 8.5s from 10s. Psychopomp • Movement speed up to 155 from 150. Mind Transfer • Fixed a bug causing dashes to continue after being hit by mind transfer. Mind Flux - Reworked Travels to target location. Colliding with an enemy causes a Mind Separation effect dealing 16 damage, inflicting Slow and teleporting the target away from the Psychopomp, the Psychopomp materializes on location on impact. Other side • Duration down to 2s from 2.6s. • Haste up to 20% from 15%. • Cooldown down to 11.5s from 12s. Spiritual Link • Cast-time down to 0.6s from 0.7s. Herald Stiffling Dust • Cast-time down to 0.44s from 0.5s. • Cooldown up to 0.58s from 0.5s. Chronoflux • Chrono Shield effect removed (the 20% damage reducing effect). Aura of Devotion • Healing and Anti-Healing effect down to 60% from 75%. Astronomer Astral Beam • Damage Healing up to 34 per second from 30. Moon Flare - EX Removed Moon Stone • Delay before impact down to 0.8s from 1s. Sun Ellipse • Cooldown down to 7.5s from 8s. Sun Swirl - New EX(Sun Ellipse, Space) Splits self into two orbs traveling in a swirl to target location, each orb heals allies for 5 health and deals 5 damage to enemies. Heals allies near the destination for 8 health, deals 8 damage to enemies near the destination. Astronomer travels back to his original position if the destination is blocked by terrain. Using this ability reduces cooldown of Sun Ellipse by 75%. User avatar Ilves Developer Posts 122 Joined 25 Nov 2009 21 14 * Private message
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Elearning Ib(流通マーケティング)木・1限 使用サイトURL Lesson 2 (9 Oct 08) JACET8000 Level Marker www01.tcp-ip.or.jp/~shin/J8LevelMarker/j8lm.cgi Lesson 3 (16 Oct 08) ①Randall s ESL Cyber Listening Lab www.esl-lab.com/ (1) 20-minute Vocabulary Lessons Medium Airplane Travel www.esl-lab.com/vocab/v-airplane-travel.htm (2) General Listening Quizzes Easy Immigration and Customs www.esl-lab.com/customs/customrd1.htm ② Daily ESL www.dailyesl.com/ (1) In the Community Airport www.dailyesl.com/airport-arrival.htm Lesson 4 (23 Oct 08) ①英文手紙の書式・フォーマット らくらく英語 http //www.rakurakueigo.jp/howto_letterformat.html ②ビジネス英語の類義語 辞書サイト www.alc.co.jp/ dictionary.cambridge.org/ www.ldoceonline.com/ www.visualthesaurus.com/landing/ Lesson 5 (30 Oct 08) Randall s (1) General Listening Quizzes Easy Picnic Preparations www.esl-lab.com/picnic/picrd1.htm (2)20-minute Vocabulary Lessons Easy Restaurant Guide www.esl-lab.com/vocab/v-restaurant.htm YouTube(時間があれば or 課題学習にて) (1) Film jp.youtube.com/watch Lyric http //www.sing365.com/music/lyric.nsf/Hello-Goodbye-lyrics-The-Beatles/EF6FAB8B5242279548256BC200142D11 (2) Film jp.youtube.com/watch Lyric http //www.sing365.com/music/lyric.nsf/Let-it-Be-lyrics-The-Beatles/0F668C8AA2D14B7248256BC2001BBB44 Lesson 6 (6 November 08) (1) Randall ①Shopping and Prices www.esl-lab.com/eslbasic/shopping-prices-1.htm ②Shopping for the Day www.esl-lab.com/shop1/shoprd1.htm (2) Obama ①指名受諾演説 Acceptance speech(08年8月) kyonenglish.blog98.fc2.com/blog-entry-932.html ②This is your victory. says Obama. (5 Nov.) Video edition.cnn.com/2008/POLITICS/11/04/obama.transcript/index.html#cnnSTCVideo Transcript edition.cnn.com/2008/POLITICS/11/04/obama.transcript/index.html 日本語訳:blog.goo.ne.jp/junsky/e/c6e1eee36cbb137481377a02f4d66f0b (3) YouTube ABBA Money, money, money jp.youtube.com/watch Dancing Queen jp.youtube.com/watch Chiquitita jp.youtube.com/watch Lyrics www.lyricsfreak.com/a/abba/lyrics.html Lesson 8 (20 November 08) (1) Time for Kids (Reading) ①Reading Comprehension Obama www.timeforkids.com/TFK/kids/ns/article/0,28391,1857911,00.html ②時間が余った人へ Titanic www.timeforkids.com/TFK/kids/wr/article/0,28391,439166,00.html (3) 課題学習で 文法を洋楽で確認(例:to不定詞):penglishes.blog120.fc2.com/category7-6.html Lesson 9 (27 November 08) (1) Making Appointments (Listening) ①Making a Business Call (Visiting an Office) www.wakeupenglish.com/free_dialogues/files/dialbu15.swf ヒント:far out すごい(スラング)、 lke hot cakes 勢いよく、大いに、盛んに ②Making Appointments (Telephone Conversation) www.wakeupenglish.com/free_dialogues/files/dialbu9.swf ヒント:lunch date = lunch meeting (2) お勧めのサイト(Yappr):いろいろな動画をスクリプト付きで観れるサイトです。 ①環境問題:氷河 (glacier) についてのBBCのニュース:en.yappr.com/welcome/Video.action (NetAcademyのリーディングで学んだ単語がいくつか出てきます。発音を確認しましょう) ②英語の先生が足りない!:アメリカのCNNニュース:en.yappr.com/welcome/Video.action (比較的短くわかりやすい報道です。一度スクリプトを消して、画像と音声だけで聞いてみて、どのくらい聞き取れるか確認してみましょう。) ③オバマ大統領夫妻のインタビュー:en.yappr.com/welcome/Video.action (政治のことではなく、ホワイトハウスで飼う予定の犬について夫婦が話しています。また、奥さんのお母さんがホワイトハウスに住むことを大統領が希望していること、それから最後にアメリカの大学フットボールのシステムについての質問にもこたえています。ジョークが飛び交う会話です。) ④アニメ(日本語字幕つき):jp.yappr.com/welcome/Video.action ※上記のサイトのほかにもアニメ、音楽、CM,スポーツ、映画、政治、経済など多種多様な動画があります。 日本語の翻訳付きのものもあるようですので探してみてください! 日本語サイト:jp.yappr.com/welcome/Welcome.action 英語サイト:en.yappr.com/welcome/VideoList.action Lesson 10 (4 Dec. 08) TOEIC形式の問題(Business) (1) Business Dialogue (電話に関する会話表現):www.english-test.net/esl/learn/english/grammar/ei067/esl-test.php (2) Expressions and Phrases about money (お金):www.english-test.net/esl/learn/english/grammar/ii141/esl-test.php (3) Making an Appointment (アポイントメント):www.english-test.net/esl/learn/english/grammar/ei018/esl-test.php (4) Online Marketing Campaign (マーケティングー難):www.english-test.net/esl/learn/english/grammar/ii079/esl-test.php トップページ:www.english-test.net/#Free_English_Tests_for_ESL_EFL Reading 74(NectAcademy) の復習 ~となる come to to不定詞のページ:www.enavi.info/gra/gra-futei-2.html Lesson 11 (12 Dec. 08) 和製英語:blog.livedoor.jp/asahipress/archives/cat_50018461.html Lesson 12 (18 Dec. 08) apart from (except, besides) Longman www.ldoceonline.com/dictionary/apart-from English Coffee english-coffee.com/showthread.php
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OnActivateが返す数値の挙動について 最終更新日 2009-11-10 タグ *AzuMite Mod作成 スクリプト 覚え書き OnActivateは特殊な変数で、オブジェクトをActivateしたフレームでは1を返し、それ以外のフレームでは(たぶん)0を返す。 ちょっとOnActivateではまったので覚え書きを残す。 例として「地面に置いてある武器を普通に取ろうとした場合は取れるが、インベントリを開いて地面の武器をクリックしてインベントリに落とす操作はできないようにするスクリプト」を考える。スクリプトは武器に付ける。武器は最初は地面に置いてある。 悪い例 1 begin test 2 3 if ( MenuMode == 1 ) 4 return 5 endif 6 7 if ( OnActivate == 1 ) 8 Activate 9 endif 10 11 end 12 悪い例の説明。インベントリを開いた状態で地面の武器をクリックしても何も起きない。しかしインベントリを閉じた瞬間に勝手に武器を取ってしまう。これはインベントリを開いている間、つまり一行目から四行目をループしている間にOnActivateが1になっても0に戻らない。そしてインベントリを閉じた瞬間に七行目が真になってしまう。 良い例 1 begin test 2 3 if ( MenuMode == 1 ) 4 if ( OnActivate == 1 ) 5 endif 6 return 7 endif 8 9 if ( OnActivate == 1 ) 10 Activate 11 endif 12 13 end 14 こうすれば意図した通りに動作する。 考察。OnActivateを使う場合は、OnActivateを毎フレーム参照する必要がある? コメント欄 名前 コメント
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Amazing Alex 項目数:10 総ポイント:200 難易度:??? ☆Windows Phone 8 8.1 10用タイトル 製品情報:Windows Phone Store 配信日:2013年4月3日 DL費用:90円 ジャンル:パズル&クイズ ※配信終了(時期不明) Book Smart Collect all stars in The Classroom 20 School s Out Complete all levels in The Classroom 20 Contraptionist Create your own level 20 World of Contraptions Complete a downloaded level 20 Lawn Mower Complete all levels in The Backyard 20 Bedtime Complete all levels in Alex s Bedroom 20 King of the TreeHouse Complete all levels in The Treehouse 20 Knockout Collect all stars in The Backyard 20 It s Not Easy Being Green Collect all stars in Alex s Bedroom 20 Chopper Pilot Collect all stars in The Treehouse 20